查看完整版本: [-- Qml特效9-进场动画-菱形 --]

QTCN开发网 -> Qt应用版 -> Qml特效9-进场动画-菱形 [打印本页] 登录 -> 注册 -> 回复主题 -> 发表主题

dd759378563 2019-06-09 18:31

Qml特效9-进场动画-菱形

Qml特效9-进场动画-菱形
目录
(放个目录方便预览。这个目录是从博客复制过来的,点击会跳转到博客)


简介

这是《Qml特效-进场动画》系列文章的第9篇,涛哥将会教大家一些Qml进场动画相关的知识。
进场动画效果 参考了WPS版ppt的动画,基本效果已经全部实现,可以到github TaoQuick项目中预览:
进场动画预览


关于文章

文章主要发布在涛哥的博客涛哥的知乎专栏-Qt进阶之路


菱形效果预览

菱形效果,支持由内到外、由外到内两种





实现原理

通过数值动画,控制百分比属性percent从0 到100变化
  1. import QtQuick 2.12
    import QtQuick.Controls 2.12
    ShaderEffect {
        ...
        enum Direct {
            FromInner = 0,
            FromOuter = 1
        }
        property int dir: ASlowEnter.Direct.FromLeft
        property int percent: 0
        opacity: percent > 0 ? 1 : 0
        NumberAnimation {
            id: animation
            target: r
            property: "percent"
            from: 0
            to: 100
            alwaysRunToEnd: true
            loops: 1
            duration: 1000
        }
        ...
    }



在Shader中,使用glsl片段着色器实现像素的控制:
  1. fragmentShader: TCommon.fragmentShaderCommon + (dir === ASquare.Direct.FromInner ? "
            in vec2 qt_TexCoord0;
            uniform float qt_Opacity;
            uniform sampler2D effectSource;
            uniform int percent;
            out vec4 fragColor;
            void main()
            {
                vec4 color = texture2D(effectSource, qt_TexCoord0);
                float p = float(percent) / 100.0;
                float alpha = 1.0;
                if (qt_TexCoord0.x + p < qt_TexCoord0.y ||
                    qt_TexCoord0.x - p > qt_TexCoord0.y ||
                    1.0 - qt_TexCoord0.x + p < qt_TexCoord0.y ||
                    1.0 - qt_TexCoord0.x - p > qt_TexCoord0.y
                ) {
                    discard;
                }
                fragColor = color;
           }
    " : "
            in vec2 qt_TexCoord0;
            uniform float qt_Opacity;
            uniform sampler2D effectSource;
            uniform int percent;
            out vec4 fragColor;
            void main()
            {
                vec4 color = texture2D(effectSource, qt_TexCoord0);
                float p = 1.0 - float(percent) / 100.0;
                if (qt_TexCoord0.x + p > qt_TexCoord0.y &&
                    qt_TexCoord0.x - p < qt_TexCoord0.y &&
                    1.0 - qt_TexCoord0.x + p > qt_TexCoord0.y &&
                    1.0 - qt_TexCoord0.x - p < qt_TexCoord0.y
                ) {
                    discard;
                }
                fragColor = color;
            }
    ")





big_mouse 2020-04-14 21:42


查看完整版本: [-- Qml特效9-进场动画-菱形 --] [-- top --]



Powered by phpwind v8.7 Code ©2003-2011 phpwind
Gzip disabled