liudianwu |
2019-07-21 22:01 |
Qt编写自定义控件33-图片切换动画
一、前言 在很多看图软件中,切换图片的时候可以带上动画过渡或者切换效果,显得更人性化,其实主要还是炫一些,比如百叶窗、透明度变化、左下角飞入等,无论多少种效果,核心都是围绕QPainter来进行,将各种动画效果对应的图片的区域动态计算并绘制出来,配合以QPropertyAnimation动画属性产生线性插值,比如渐入飞入时候,可以中间快速两端慢速。目前动画类型有9种,后期还会不断增加。 * 1:图像1渐渐变淡,图像2渐渐显现 * 2:百叶窗效果 * 3:图像从右向左翻转 * 4:从外到内水平分割 * 5:图像1从左至右退出可视区域,同时图像2从左至右进入可视区域 * 6:图像1从左至右退出可视区域,同时图像2从左至右进入可视区域 * 7:图像1从下至上退出可视区域,同时图像2从下至上进入可视区域 * 8:图像1从上至下退出可视区域,同时图像2从上至下进入可视区域 * 9:图像1不动,同时图像2从右下到左上
二、实现的功能 * 1:支持多种等待样式风格 圆弧状风格 旋转圆风格 三角圆弧 线条风格 圆环风格 * 2:可设置范围值和当前值 * 3:可设置前景色背景色 * 4:可设置顺时针逆时针旋转 * 5:支持任意大小缩放 * 6:支持设置旋转速度间隔
三、效果图
四、头文件代码
- #ifndef IMAGEANIMATION_H
#define IMAGEANIMATION_H
/** * 图片切换动画控件 作者:赵彦博(QQ:408815041 zyb920@hotmail.com) 2019-6-10 * 1:可设置动画类型,默认9种,后期会增加更多 * FadeEffect = 0, //图像1渐渐变淡,图像2渐渐显现 * BlindsEffect = 1, //百叶窗效果 * FlipRightToLeft = 2, //图像从右向左翻转 * OutsideToInside = 3, //从外到内水平分割 * MoveLeftToRightEffect = 4, //图像1从左至右退出可视区域,同时图像2从左至右进入可视区域 * MoveRightToLeftEffect = 5, //图像1从左至右退出可视区域,同时图像2从左至右进入可视区域 * MoveBottomToUpEffect = 6, //图像1从下至上退出可视区域,同时图像2从下至上进入可视区域 * MoveUpToBottomEffect = 7, //图像1从上至下退出可视区域,同时图像2从上至下进入可视区域 * MoveBottomToLeftUpEffect = 8//图像1不动,同时图像2从右下到左上 * 2:可设置两张图片的路径名称或者图片 * 3:可设置动画因子 */
#include <QWidget>
class QPropertyAnimation;
#ifdef quc #if (QT_VERSION < QT_VERSION_CHECK(5,7,0)) #include <QtDesigner/QDesignerExportWidget> #else #include <QtUiPlugin/QDesignerExportWidget> #endif
class QDESIGNER_WIDGET_EXPORT ImageAnimation : public QWidget #else class ImageAnimation : public QWidget #endif
{ Q_OBJECT Q_ENUMS(AnimationType) Q_PROPERTY(float factor READ getFactor WRITE setFactor) Q_PROPERTY(QString imageName1 READ getImageName1 WRITE setImageName1) Q_PROPERTY(QString imageName2 READ getImageName2 WRITE setImageName2) Q_PROPERTY(QPixmap pixmap1 READ getPixmap1 WRITE setPixmap1) Q_PROPERTY(QPixmap pixmap2 READ getPixmap2 WRITE setPixmap2) Q_PROPERTY(AnimationType animationType READ getAnimationType WRITE setAnimationType)
public: enum AnimationType { FadeEffect = 0, //图像1渐渐变淡,图像2渐渐显现 BlindsEffect = 1, //百叶窗效果 FlipRightToLeft = 2, //图像从右向左翻转 OutsideToInside = 3, //从外到内水平分割 MoveLeftToRightEffect = 4, //图像1从左至右退出可视区域,同时图像2从左至右进入可视区域 MoveRightToLeftEffect = 5, //图像1从左至右退出可视区域,同时图像2从左至右进入可视区域 MoveBottomToUpEffect = 6, //图像1从下至上退出可视区域,同时图像2从下至上进入可视区域 MoveUpToBottomEffect = 7, //图像1从上至下退出可视区域,同时图像2从上至下进入可视区域 MoveBottomToLeftUpEffect = 8//图像1不动,同时图像2从右下到左上 };
explicit ImageAnimation(QWidget *parent = 0); ~ImageAnimation();
protected: void paintEvent(QPaintEvent *); void fadeEffect(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2); void blindsEffect(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2); void flipRightToLeft(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2); void outsideToInside(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2); void moveLeftToRightEffect(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2); void moveRightToLeftEffect(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2); void moveBottomToUpEffect(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2); void moveUpToBottomEffect(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2); void moveBottomToLeftUpEffect(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2);
private: float factor; //动画因子(0 - 1.0之间变化) QString imageName1; //图片1路径名称 QString imageName2; //图片2路径名称 QPixmap pixmap1; //图片1 QPixmap pixmap2; //图片2 AnimationType animationType; //动画效果类型
QPropertyAnimation *animation; //动画属性
public: float getFactor() const; QString getImageName1() const; QString getImageName2() const; QPixmap getPixmap1() const; QPixmap getPixmap2() const; AnimationType getAnimationType()const;
QSize sizeHint() const; QSize minimumSizeHint() const;
public Q_SLOTS: //设置动画因子 void setFactor(float factor);
//设置图片1+图片2路径名称 void setImageName1(const QString &imageName1); void setImageName2(const QString &imageName2);
//设置图片1+图片2 void setPixmap1(const QPixmap &pixmap1); void setPixmap2(const QPixmap &pixmap2);
//设置动画类型 void setAnimationType(const AnimationType &animationType);
//启动+停止动画 void start(); void stop(); };
#endif // IMAGEANIMATION_H
五、核心代码
- void ImageAnimation::paintEvent(QPaintEvent *)
{ if (pixmap1.isNull() || pixmap2.isNull()) { return; }
QPainter painter(this); painter.setRenderHint(QPainter::Antialiasing, true);
switch (animationType) { case 0: fadeEffect(&painter, geometry(), factor, pixmap1, pixmap2); break; case 1: blindsEffect(&painter, geometry(), factor, pixmap1, pixmap2); break; case 2: flipRightToLeft(&painter, geometry(), factor, pixmap1, pixmap2); break; case 3: outsideToInside(&painter, geometry(), factor, pixmap1, pixmap2); break; case 4: moveLeftToRightEffect(&painter, geometry(), factor, pixmap1, pixmap2); break; case 5: moveRightToLeftEffect(&painter, geometry(), factor, pixmap1, pixmap2); break; case 6: moveBottomToUpEffect(&painter, geometry(), factor, pixmap1, pixmap2); break; case 7: moveUpToBottomEffect(&painter, geometry(), factor, pixmap1, pixmap2); break; case 8: moveBottomToLeftUpEffect(&painter, geometry(), factor, pixmap1, pixmap2); break; default: break; } }
void ImageAnimation::fadeEffect(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2) { int w = rect.width(); int h = rect.height(); int alpha = 255 * (1.0f - factor);
QPixmap alphaPixmap(pixmap1.size()); alphaPixmap.fill(Qt::transparent);
QPainter p1(&alphaPixmap); p1.setCompositionMode(QPainter::CompositionMode_Source); p1.drawPixmap(0, 0, pixmap1); p1.setCompositionMode(QPainter::CompositionMode_DestinationIn); p1.fillRect(alphaPixmap.rect(), QColor(0, 0, 0, alpha)); p1.end();
int x = (w - pixmap1.width()) / 2; int y = (h - pixmap1.height()) / 2; painter->drawPixmap(x, y, alphaPixmap);
alpha = 255 * (factor); alphaPixmap.fill(Qt::transparent); QPainter p2(&alphaPixmap); p2.setCompositionMode(QPainter::CompositionMode_Source); p2.drawPixmap(0, 0, pixmap2); p2.setCompositionMode(QPainter::CompositionMode_DestinationIn); p2.fillRect(alphaPixmap.rect(), QColor(0, 0, 0, alpha)); p2.end();
painter->drawPixmap(x, y, alphaPixmap); }
void ImageAnimation::blindsEffect(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2) { int i, n, w, h, x1, y1, x2, y2, dh, ddh;
w = rect.width(); h = rect.height(); x1 = (w - pixmap1.width()) / 2; y1 = (h - pixmap1.height()) / 2; x2 = (w - pixmap2.width()) / 2; y2 = (h - pixmap2.height()) / 2;
painter->drawPixmap(x1, y1, pixmap1);
n = 10; dh = pixmap2.height() / n; ddh = factor * dh; if (ddh < 1) { ddh = 1; }
for(i = 0; i < n; i++) { painter->drawPixmap(x2, y2 + i * dh, pixmap2, 0, i * dh, pixmap2.width(), ddh); } }
void ImageAnimation::flipRightToLeft(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2) { int x1, y1, x2, y2, w, h; float rot; QTransform trans;
w = rect.width(); h = rect.height(); x1 = (w - pixmap1.width()) / 2; y1 = (h - pixmap1.height()) / 2; x2 = (w - pixmap2.width()) / 2; y2 = (h - pixmap2.height()) / 2;
rot = factor * 90.0f; trans.translate(w * (1 - factor), h / 2); trans.rotate(rot, Qt::YAxis); trans.translate(-w, -h / 2);
painter->setTransform(trans); painter->drawPixmap(x1, y1, pixmap1); painter->resetTransform();
trans.reset(); rot = 90 * (factor - 1); trans.translate(w * (1 - factor), h / 2); trans.rotate(rot, Qt::YAxis); trans.translate(0, -h / 2);
painter->setTransform(trans); painter->drawPixmap(x2, y2, pixmap2); painter->resetTransform(); }
void ImageAnimation::outsideToInside(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2) { int w, h, x1, y1, x2, y2, x3, y3, dh, ddh;
w = rect.width(); h = rect.height(); x1 = (w - pixmap1.width()) / 2; y1 = (h - pixmap1.height()) / 2; painter->drawPixmap(x1, y1, pixmap1);
dh = pixmap2.height() / 2; ddh = factor * dh; if (ddh < 1) { ddh = 1; }
x2 = (w - pixmap2.width()) / 2; y2 = (h - pixmap2.height()) / 2; painter->drawPixmap(x2, y2, pixmap2, 0, 0, pixmap2.width(), ddh);
x3 = (w - pixmap2.width()) / 2; y3 = dh * (1.0f - factor) + h / 2; if(y3 != h / 2) { y3 += 1; }
painter->drawPixmap(x3, y3, pixmap2, 0, pixmap2.height() - ddh, pixmap2.width(), ddh); }
void ImageAnimation::moveLeftToRightEffect(QPainter *painter, const QRect &rect, float factor, const QPixmap &pixmap1, const QPixmap &pixmap2) { int x, y, w, h, x1, y1, x2, y2;
w = rect.width(); h = rect.height(); x1 = (w - pixmap1.width()) / 2; y1 = (h - pixmap1.height()) / 2; x2 = (w - pixmap2.width()) / 2; y2 = (h - pixmap2.height()) / 2;
x = x1 + w * factor; y = y1; painter->drawPixmap(x, y, pixmap1);
x = x2 + w * (factor - 1); y = y2; painter->drawPixmap(x, y, pixmap2); }
六、控件介绍 1. 超过149个精美控件,涵盖了各种仪表盘、进度条、进度球、指南针、曲线图、标尺、温度计、导航条、导航栏,flatui、高亮按钮、滑动选择器、农历等。远超qwt集成的控件数量。 2. 每个类都可以独立成一个单独的控件,零耦合,每个控件一个头文件和一个实现文件,不依赖其他文件,方便单个控件以源码形式集成到项目中,较少代码量。qwt的控件类环环相扣,高度耦合,想要使用其中一个控件,必须包含所有的代码。 3. 全部纯Qt编写,QWidget+QPainter绘制,支持Qt4.6到Qt5.12的任何Qt版本,支持mingw、msvc、gcc等编译器,支持任意操作系统比如windows+linux+mac+嵌入式linux等,不乱码,可直接集成到Qt Creator中,和自带的控件一样使用,大部分效果只要设置几个属性即可,极为方便。 4. 每个控件都有一个对应的单独的包含该控件源码的DEMO,方便参考使用。同时还提供一个所有控件使用的集成的DEMO。 5. 每个控件的源代码都有详细中文注释,都按照统一设计规范编写,方便学习自定义控件的编写。 6. 每个控件默认配色和demo对应的配色都非常精美。 7. 超过130个可见控件,6个不可见控件。 8. 部分控件提供多种样式风格选择,多种指示器样式选择。 9. 所有控件自适应窗体拉伸变化。 10. 集成自定义控件属性设计器,支持拖曳设计,所见即所得,支持导入导出xml格式。 11. 自带activex控件demo,所有控件可以直接运行在ie浏览器中。 12. 集成fontawesome图形字体+阿里巴巴iconfont收藏的几百个图形字体,享受图形字体带来的乐趣。 13. 所有控件最后生成一个dll动态库文件,可以直接集成到qtcreator中拖曳设计使用。 14. 目前已经有qml版本,后期会考虑出pyqt版本,如果用户需求量很大的话。
七、SDK下载 - SDK下载链接:https://pan.baidu.com/s/1A5Gd77kExm8Co5ckT51vvQ 提取码:877p - 下载链接中包含了各个版本的动态库文件,所有控件的头文件,使用demo,自定义控件+属性设计器。 - 自定义控件插件开放动态库dll使用(永久免费),无任何后门和限制,请放心使用。 - 目前已提供26个版本的dll,其中包括了qt5.12.3 msvc2017 32+64 mingw 32+64 的。 - 不定期增加控件和完善控件,不定期更新SDK,欢迎各位提出建议,谢谢! - widget版本(QQ:517216493)qml版本(QQ:373955953)三峰驼(QQ:278969898)。 - 涛哥的知乎专栏 Qt进阶之路 https://zhuanlan.zhihu.com/TaoQt - 欢迎关注微信公众号【高效程序员】,C++/Python、学习方法、写作技巧、热门技术、职场发展等内容,干货多多,福利多多!
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