#include <QtGui>
#include <QtOpenGL>
#include <gl/glu.h>
#include "tetrahedron.h"
Tetrahedron::Tetrahedron(QWidget *parent) :
QGLWidget(parent)
{
setFormat(QGLFormat(QGL::DoubleBuffer | QGL::DepthBuffer));
rotationX=-21.0;
rotationY=-57.0;
rotationZ=0.0;
faceColors[0]=Qt::red;
faceColors[1]=Qt::green;
faceColors[2]=Qt::blue;
faceColors[3]=Qt::yellow;
}
void Tetrahedron::initializeGL()
{
qglClearColor(Qt::black);
glShadeModel(GL_FLAT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
}
void Tetrahedron::resizeGL(int width, int height)
{
glViewport(0,0,width,height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
GLfloat x=GLfloat(width)/height;
glFrustum(-x,+x,-1.0,+1.0,4.0,15.0);
glMatrixMode(GL_MODELVIEW);
}
void Tetrahedron::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
RenderScene();
}
void Tetrahedron::RenderScene()
{
static const GLfloat P1[3]={0.0f,-1.0f,2.0f};
static const GLfloat P2[3]={1.73205081f,-1.0f,-1.0f};
static const GLfloat P3[3]={-1.73205081f,-1.0f,-1.0f};
static const GLfloat P4[3]={0.0f,2.0f,0.0f};
static const GLfloat * const coords[4][3]={
{P1,P2,P3},{P1,P3,P4},{P1,P4,P2},{P2,P4,P3}
};
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0,0.0,-10.0);
glRotatef(rotationX,1.0,0.0,0.0);
glRotatef(rotationY,0.0,1.0,0.0);
glRotatef(rotationZ,0.0,0.0,1.0);
for(int i=0;i<4;++i){
glLoadName(i);;
glBegin(GL_TRIANGLES);
qglColor(faceColors);
for(int j=0;j<3;++j){
glVertex3f(coords[j][0],coords[j][1],coords[j][2]);
}
glEnd();
}
}
void Tetrahedron::mousePressEvent(QMouseEvent *event)
{
lastPos = event->pos();
}
void Tetrahedron::mouseMoveEvent(QMouseEvent *event)
{
GLfloat dx = GLfloat(event->x() - lastPos.x()) / width();
GLfloat dy = GLfloat(event->y() - lastPos.y()) / height();
if (event->buttons() & Qt::LeftButton) {
rotationX += 180 * dy;
rotationY += 180 * dx;
updateGL();
} else if (event->buttons() & Qt::RightButton) {
rotationX += 180 * dy;
rotationZ += 180 * dx;
updateGL();
}
lastPos = event->pos();
}
void Tetrahedron::mouseDoubleClickEvent(QMouseEvent *event)
{
int face = faceAtPosition(event->pos());
if (face != -1) {
QColor color = QColorDialog::getColor(faceColors[face], this);
if (color.isValid()) {
faceColors[face] = color;
updateGL();
}
}
}
int Tetrahedron::faceAtPosition(const QPoint &pos)
{
const int MaxSize = 512;
GLuint buffer[MaxSize];
GLint viewport[4];
makeCurrent();
glGetIntegerv(GL_VIEWPORT, viewport);
glSelectBuffer(MaxSize, buffer);
glRenderMode(GL_SELECT);
glInitNames();
glPushName(0);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluPickMatrix(GLdouble(pos.x()), GLdouble(viewport[3] - pos.y()),
5.0, 5.0, viewport);
GLfloat x = GLfloat(width()) / height();
glFrustum(-x, x, -1.0, 1.0, 4.0, 15.0);
RenderScene();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
if (!glRenderMode(GL_RENDER))
return -1;
return buffer[3];
}