soundList.clear();
soundList<<"sound/1.wav"<<"sound/2.wav";
soundList_i=0;
connect( inSoundTimer, SIGNAL(timeout()), this, SLOT(inSoundSlot()));
void callAllNum::inSoundSlot()
{
if(soundList_i<soundList.count())
{
if(sound->isFinished()==true)
{
sound->play(soundList[soundList_i++]);
}
}
}